Limbo
After realizing I would need experience at a higher level, I decided to take Limbo on as my second project. This was the point I was able to really get into Wwise, looking through hierarchies to find the right events and really getting to add my own flavour to the game. Creating the sounds for the spider and its surrounding area was easily some of my favourite work.
Burn Out Game Out
In 2021 I participated in my first game jam. It really taught me a lot about managing scope. The team had a lot of great ideas, unfortunately too many were in dev at once leaving the game without any real focus. In the end it was good practice in Unity, Wwise and communication.
(Music was premade for the competition)
Scene Manager
I was hired on Fiverr by Pulze to do the Sound Design for their 3DS max plugin Scene Manager. I experienced delivering a product to a client on a short deadline, a process I found to be rewarding and fun. This was my first paid professional project and I’m extremely proud of the work I accomplished.
Full video with music is available here.
TruthSeeker
As Iām always looking to expand my portfolio… My friend lent me a Game Jam that he had completed. Initially, the audio was set up in Unity. However, with some quick set up changes, I was able to use Wwise. I loved leaning into the campiness of the project making chipmunk voices, and adding a small fanfare for winning. It was a fun change of pace to include more musical aspects in the sound design as well.